The Walking Dead: Michonne -Ep1- In Too Deep
So
far, many consider the first The Walking Dead game to be the best that the
hands of the development studio and “industry storyteller” Telltale have worked
on, and it may be the game that raised it to the top, and after completing a
second main part and waiting for a third season, we get a short series entitled
Michonne consisting of three episodes, The first is the beginning, but not the
beginning of the beginning.
Why
not consider the game the beginning of the beginning? Simply because it is
located somewhere between the events of The Walking Dead comic story, and the
game bears the name of its main character, the brunette Michonne, who is
isolated from people in her struggle with the walking dead and her painful past
with the loss of her two daughters, and after she meets a new group of
survivors, she begins to form new relationships and do more Of the sacrifices,
you as a player will have a major role in it, as usual. The beginning is
exciting, but it is slow, or you may suffer from a kind of slowness left by a
style of play that consists in the first minutes of very limited movements.
You
know that it is difficult to judge the story from the beginning, especially
since this series consists of only three episodes, but the choices, as usual in
studio games, do not show whether they are right or wrong, which makes you make
some sacrifices that you will regret later. The story, of course, is not
related. With the living dead or survivors, they are things known now in the
series, but they are related to the characters and the relationships that you
form, and Michonne succeeded again in putting you in difficult situations and
within an interesting story, building characters though is still in the
beginning and the main character looks cool so far, and it will be easy
Abandoning the characters in the first episode if they don't gain more depth,
and the fear that the team won't be able to do it in just two episodes, one of
which will be the end.
The Walking Dead Michonne (3)
In
terms of gameplay, TWD Michonne takes the founding elements of the development
team's games. Character control is free in specific places, where you can move
around the environment and interact with characters and objects in it, and
sometimes it is scenes with limited control, such as moving the analog in one
direction only to perform a specific movement, in addition to the QTE clips In
which you have to press the buttons quickly and correctly and are usually
activated to accompany the bloody action clips in the game, we find in this the
things that characterize the studio games, but in a limited way, some options
lead to the same events and results, and the stages of free play in which you
collect some things are not interesting, especially since The dialogues are
superficial and do not make you relate to one character or another, and that is
related to the main game character who received most of the praise and
appreciation from the comic, and this does not mean that she is bad, but rather
as someone who gets to know her for the first time, you will need some time to
accept her fighting and suffering personality.
With
the same engine, it has become very difficult not to distinguish the studio's
games from others, but things are starting to become somewhat outdated, so we
do not know whether this matter should be a defect or not. The game does not
show technical strength anyway, and there is no artistic value that can make
this aspect Better, and the game does not seem to have received better care
than the rest of the studio's games. The music, on the other hand, was able to
create the appropriate ground for the events, and the beginning and end melody
(licensed songs) created a special touch that could be used later in the game
to change its general atmosphere.
The Walking Dead Michonne (1)
The first episode in this type of game always begins with the events and the introduction of the characters, and is the entrance to the story, and this series will not be an anomaly, although it was able to manipulate the nerves of the player with some events that do not interfere except in the last half hour of the game, and by adding an additional hour to it we will be We have talked about the length of this episode (an hour and a half) and we hope that things will improve in the remaining two episodes. We do not expect exceptional events, but rather more work on the story, dialogues, characters, and other things that can compensate for the limited gameplay.